https://education.oracle.com/pls/eval-eddap-dcd/ocp_interface.home
available at : http://vlm1.uta.edu/~athitsos/handpose/handpose.html
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configure your opencv environment first
this project tested on VS2010
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- most of the code should also work with Linux (except for the GUI), I
hope to do a port in the next month or so.
- code not tested with 64-bit Windows or Linux.
- for Visual C++ .net (2003), you should use
code/projects/mfc_projects_net/thesis_interface/thesis_interface.sln
- edit file code/pc_system_info/local_data.h so that:
sequences_directory points to the full pathname of the sequences directory
code_directory points to the full pathname of the code directory
- edit file code/cpp/commands/chamfer_script.txt so that
c:\users\athitsos\sequences\original.avi is replaced by the full path
name of sequences\test\original.avi (use backslashes in the path,
since we are running on Windows).
- add directory code/dlls to your system path (edit the PATH
environment variable).
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- after compiling the code, run. You should get a dialog window, and a
console window. At first, the dialog is active and the console is
inactive.
- In general: when the dialog is active, press the '=' key
on the keyboard to make the console active. When the console is
active, type
x
and press
to make the dialog active.
- to quit the program, make the dialog active, and press key 'q'.
- when the program starts, press '=' to make the console active.
- type
file chamfer_script
You should get the following output:
########### beginning of output #####################
253 commands found.
no duplicates were found
>> file chamfer_script
Input name of command file:
no database available to delete
created database selected_asl
filename = c:\users\athitsos\sequences\poser\selected_asl_dt.vimseq1
Processed frame 1679 of 1680
loaded distances successfully
Add sequence: input: c:\users\athitsos\sequences\original.avi
simple: original.avi
Changed to directory c:\users\athitsos\sequences
Input low threshold for Canny detector:
distance = 10.432643
pose = 13218, frame = 275, orientation = 18
minimum = 10.432643
enter rank:
distance = 10.432643
pose = 13218, frame = 275, orientation = 18
minimum = 10.432643
enter rank:
distance = 10.737899
pose = 53538, frame = 1115, orientation = 18
minimum = 10.432643
########### end of output #####################
- now, if you type
x
and press
image, that represents the second nearest neighbor of the query in the
database. While the dialog is active, press:
- key '1' to see the first nearest neighbor of the query:
- key '3' to see the edge image of the query
- key '4' to see the actual query.
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there is not much documentation for the code. As you try to figure it
out, the main starting points should be:
- file code/cpp/commands/chamfer_script.txt
Any line in that script is a line that you can type into the console,
while the console is active.
- files code/cpp/gestures/thesis_module.cpp and
code/cpp/gestures/graphics_module.cpp. In both those files, look at
the enter_command function. This function associates commands that
you can type on the console (like the ones in chamfer_script.txt)
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- commands "database_create" and "database_load_distances" load up the
entire database into memory, and also load for each image the
associated distance transform.
- command "add_input" opens a sequence and displays it on the dialog
window. The same effect can be accomplished by using the dialog,
clicking on the "load" button, and selecting a sequence.
- when a sequence is displayed, and the current image is a segmented
image of a hand, then (while the console is active) command "canny
50" performs canny edge detection with threshold 50. Then,
"database_chamfer_distances" computes the distance between the edge
image and all database edge images. Then, "chamfer_rank k" (k >= 1)
displays the k-nearest neighbor of the query in the database, and
prints out the corresponding chamfer distance.
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database format:
- 20 hand shapes.
- for each hand shape, we save images from 84 different
viewpoints. Therefore, the database contains 1680 images. All images
are normalized so that the size is 256x256, and the actual edge
image is centered so that its minimum enclosing circle has center
128,128 and radius 120.
- the viewpoints that were used are saved in
sequences/poser/viewpoints.txt. Each viewpoint is specified by two
numbers. To interpret those numbers, think of the hand as positioned
in the center of a sphere, and the camera being positioned on the
surface of the sphere and pointing to the center. The north pole of
the sphere is such that the camera is pointing to the back of the
palm and the south pole is such that the camera is pointing to the
back of the palm. For viewpoint (x1, x2), x1 is the north-south
position of the camera (-90 is north, 90 is south, 0 is equator),
and x2 specifies the east-west position (0 is such that the fingers
point to the right, and as the value increases, the camera is moving
towards the east).
- we do not explicitly save images for different image plane rotations
of the same shape/viewpoint combination, but such images can easily
be generated on the fly. To see such an image, type (while the
console is active):
database_edges 1432 21
Then (you may need to make the dialog active to actually see the
image) you will see the image corresponding to the 21st rotation of
frame 1432 of the database. Rotations range from 0 to 47, and frames
range from 0 to 1679. Rotation 21 corresponds to rotating the original
frame by 21 * 7.5 degrees.
- Any query image is matched with each database frame (i.e., each
handshape/viewpoint combination) at 48 different orientations, so
that in total we match the query to 80640 images.
- Computing chamfer distances is done pretty efficiently, by
precomputing 48 distance transforms of the query (corresponding to
each of the 48 different image-plane rotations of the query) and
having in memory the distance transforms of all 1680 frames of the
database. However this takes up a lot of memory. If you plan to use
a larger database, then the more standard definition of the chamfer
distance should be used (as described in our CVPR 2003 paper), which
is much slower, and then embeddings can be used to speed that
up. This version of the system does not have such a\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0n implementation
yet, I do hope to incorporate such an implementation in the next
couple of months.
- you can view the edge images from the database by opening (from the
dialog, clicking on the "load" button) sequence
sequences/poser/selected_asl_edges.rle. In that same directory, you
can also load the distance transforms (selected_asl_dt.vimseq1), the
original images generated by the Poser 5 graphics software
(selected_asl_colors.rle) and a cartoon rendering of those images
(which I used to generate the edges) at
selected_asl_cartoons.rle. Note that the _colors and _cartoon
sequences show a left hand (that is what Poser generates), whereas
the edge images show a right hand (obtained by flipping the original
images upside/down).
- the test images are in sequences/test. File edges.rle contains
normalized edge images. File original.avi contains unnormalized
color images of hands (the hands have been segmented and the
background is black). File classes.txt specifies the class of the
handshape in each frame. In the database, the first 84 frames
correspond to class 0, the second 84 frames to class 1, and so on.
- video formats .rle and .vimseq1 are my own formats, so the only
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way to read those formats is by using this code. The AVI files
should be viewable by any AVI-reading software.
http://ikky.tistory.com/tag/OpenCV%20%EC%84%A4%EC%B9%98
WINVER not defined. Defaulting to 0x0502 (Windows Server 2003)
url : http://mnslaboratory.springnote.com/pages/872002
Visual C++ 개념: 이식 및 업그레이드
WINVER 수정
Visual C++ .NET의 이전 릴리스에서 MFC 프로젝트를 작성할 때 프로젝트가 WINVER에 대해 다른 값을 사용하기 때문에 컴파일 오류가 있을 수 있습니다.
Visual C++의 이전 버전에서 프로젝트를 만들 때는 WINVER가 400으로 설정되어 Windows 95나 Windows NT 4.0에서처럼 Platform SDK 헤더 파일의 이전 버전을 사용하여 컴파일할 수 있었습니다.
다음 중 한 가지 방법을 사용하여 WINVER=400을 암시적으로 설정했을 것입니다.
Visual C++ 6.0의 최초 버전과 함께 사용할 수 있는 Platform SDK 헤더 파일의 이전 버전 사용
Visual C++ 6.0 프로젝트에 winres.h 포함. 이 파일에는 WINVER를 400으로 정의한 내용이 포함되어 있습니다.
이 두 가지 방법 중 하나로 WINVER=400을 설정한 경우, WINVER=400을 아직 설정하지 않은 경우, Visual C++ .NET의 프로젝트에서 컴파일러 오류가 발생되는 경우, 명시적으로 WINVER=400을 정의해야 합니다. 예를 들면 헤더 파일에 다음 코드를 추가할 수 있습니다.
#define WINVER 0x0400
또는 [속성]-[C/C++]-[전처리기]-[전처리기 정의]에 추가
;WINVER=0x0500